WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320006857
- Publication Date: March 17, 2024
- Pages: 332
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The author has a gift for explaining complex concepts about visualization. The exercises at the end of each chapter helped solidify my understanding. We’ve adopted several practices from this book into our sprint planning.
I’ve bookmarked several chapters for quick reference on Particles,. This book gave me a new framework for thinking about system architecture.
After reading this, I finally understand the intricacies of WebGPU.
This book gave me the confidence to tackle challenges in Procedural.
I wish I'd discovered this book earlier—it’s a game changer for Geometry,. This book gave me a new framework for thinking about system architecture. The debugging strategies outlined here saved me hours of frustration.
The insights in this book helped me solve a critical problem with Ray-Tracing,. It’s the kind of book you’ll keep on your desk, not your shelf.
I've been recommending this to all my colleagues working with WebGPU.
It’s rare to find something this insightful about Image.
The author has a gift for explaining complex concepts about simulation. I especially liked the real-world case studies woven throughout.
I’ve bookmarked several chapters for quick reference on graphics.
I keep coming back to this book whenever I need guidance on Fractals,. The writing style is clear, concise, and refreshingly jargon-free.
The author has a gift for explaining complex concepts about simulation.
A must-read for anyone trying to master 2D/3D,.
This book made me rethink how I approach graphics.
I was struggling with until I read this book 2D/3D,. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.
This book gave me the confidence to tackle challenges in programming. The exercises at the end of each chapter helped solidify my understanding.
It’s the kind of book that stays relevant no matter how much you know about 2D/3D,.
This book gave me the confidence to tackle challenges in ray-tracing. The pacing is perfect—never rushed, never dragging.
The clarity and depth here are unmatched when it comes to WebGPU.
The author's experience really shines through in their treatment of visualization. The diagrams and visuals made complex ideas much easier to grasp. The clear explanations make complex topics accessible to developers of all levels.
This book offers a fresh perspective on Particles,. I’ve already recommended this to several teammates and junior devs.
This book completely changed my approach to Fractals,.
It’s rare to find something this insightful about Geometry,.
The insights in this book helped me solve a critical problem with Geometry,. The pacing is perfect—never rushed, never dragging.
This is now my go-to reference for all things related to graphics.
I've read many books on this topic, but this one stands out for its clarity on Example:. The diagrams and visuals made complex ideas much easier to grasp. The real-world scenarios made the concepts feel immediately applicable.
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