QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

4.7 (116 reviews)
Game PhysicsCollision DetectionRigid Body SimulationGravityMotionGame DevelopmentPhysics EnginesRealismSimulationUnityUnreal Engine

A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.

Book Details
  • ISBN: 9798264282454
  • Publication Date: May 14, 2025
  • Pages: 498
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Game Physics
  • Implement advanced techniques for Collision Detection
  • Optimize performance in Rigid Body Simulation applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Alex Carter
Alex Carter
Senior Developer at Microsoft
19 days ago

I’ve shared this with my team to improve our understanding of Physics. The writing style is clear, concise, and refreshingly jargon-free. I’ve used several of the patterns described here in production already.

Noel Adams
Noel Adams
Backend Developer at Airbnb
5 months ago

The author has a gift for explaining complex concepts about Unreal Engine. The author anticipates the reader’s questions and answers them seamlessly.

Alex Mitchell
Alex Mitchell
Site Reliability Engineer at Adobe
18 days ago

The insights in this book helped me solve a critical problem with Guide.

Riley Brown
Riley Brown
QA Analyst at Adobe
21 days ago

This is now my go-to reference for all things related to Rigid Body Simulation.

Elliot Carter
Elliot Carter
Tech Lead at IBM
5 months ago

This book bridges the gap between theory and practice in Guide. It’s packed with practical wisdom that only comes from years in the field.

Drew Scott
Drew Scott
Site Reliability Engineer at Salesforce
11 days ago

I keep coming back to this book whenever I need guidance on Physics Engines.

Rowan Allen
Rowan Allen
ML Engineer at Salesforce
5 months ago

I’ve already implemented several ideas from this book into my work with Gravity. The tone is encouraging and empowering, even when tackling tough topics.

Skyler Lopez
Skyler Lopez
Tech Lead at Apple
4 months ago

I wish I'd discovered this book earlier—it’s a game changer for Physics.

Finley Walker
Finley Walker
Automation Specialist at Spotify
14 days ago

This helped me connect the dots I’d been missing in Game Development.

Elliot Jones
Elliot Jones
Technical Writer at GitHub
8 months ago

This resource is indispensable for anyone working in Gravity.

River Davis
River Davis
Mobile Developer at Adobe
5 months ago

It’s like having a mentor walk you through the nuances of Unreal Engine. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on readability and structure has elevated our entire codebase.

Morgan Williams
Morgan Williams
Site Reliability Engineer at Airbnb
3 days ago

This resource is indispensable for anyone working in QuickStart. The author’s passion for the subject is contagious.

River Adams
River Adams
Technical Writer at Zoom
29 days ago

It’s rare to find something this insightful about Game Development.

Rowan Smith
Rowan Smith
Systems Architect at Pinterest
11 months ago

It’s the kind of book that stays relevant no matter how much you know about Guide.

Riley Davis
Riley Davis
Technical Writer at Apple
10 months ago

I wish I'd discovered this book earlier—it’s a game changer for Unity. This book strikes the perfect balance between theory and practical application.

Elliot Allen
Elliot Allen
Tech Lead at Twitter
10 months ago

The author has a gift for explaining complex concepts about QuickStart.

Rowan Carter
Rowan Carter
ML Engineer at Pinterest
19 days ago

I've been recommending this to all my colleagues working with Unity.

Quinn Garcia
Quinn Garcia
QA Analyst at Salesforce
12 months ago

It’s rare to find something this insightful about Physics Engines.

River Green
River Green
QA Analyst at Slack
14 days ago

This book gave me the confidence to tackle challenges in Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf. We’ve adopted several practices from this book into our sprint planning.

Kai Wright
Kai Wright
Full Stack Developer at Tesla
5 months ago

The practical advice here is immediately applicable to Unity. Each section builds logically and reinforces key concepts without being repetitive.

Blake Allen
Blake Allen
Innovation Lead at Spotify
18 days ago

It’s rare to find something this insightful about Simulation.

River Martinez
River Martinez
Full Stack Developer at Zoom
3 months ago

This book completely changed my approach to Game Physics.

Rowan Nelson
Rowan Nelson
Data Scientist at Airbnb
9 months ago

This book made me rethink how I approach QuickStart.

Taylor Lewis
Taylor Lewis
Technical Writer at Oracle
9 days ago

It’s the kind of book that stays relevant no matter how much you know about Motion. The author’s passion for the subject is contagious.

Elliot Walker
Elliot Walker
ML Engineer at IBM
8 months ago

This is now my go-to reference for all things related to Collision Detection.

Quinn King
Quinn King
Site Reliability Engineer at Snap Inc.
22 days ago

This book made me rethink how I approach Unreal Engine.

Noel Allen
Noel Allen
QA Analyst at Dropbox
3 days ago

I’ve bookmarked several chapters for quick reference on Game Development. I particularly appreciated the chapter on best practices and common pitfalls. I’ve bookmarked several sections for quick reference during development.

Blake Torres
Blake Torres
AI Researcher at Atlassian
25 days ago

The writing is engaging, and the examples are spot-on for Motion. I especially liked the real-world case studies woven throughout.

Rowan Mitchell
Rowan Mitchell
Software Engineer at Red Hat
5 days ago

The examples in this book are incredibly practical for Gravity.

Taylor Hill
Taylor Hill
Senior Developer at Oracle
5 months ago

I was struggling with until I read this book Rigid Body Simulation. It’s the kind of book you’ll keep on your desk, not your shelf.

Drew Carter
Drew Carter
Product Designer at Adobe
7 months ago

This book distilled years of confusion into a clear roadmap for Rigid Body Simulation.

Finley Nelson
Finley Nelson
Technical Writer at Google
1 months ago

The practical advice here is immediately applicable to QuickStart.

Parker Mitchell
Parker Mitchell
Product Designer at Twitter
9 months ago

This resource is indispensable for anyone working in Game Development.

Alex Young
Alex Young
Senior Developer at Microsoft
6 months ago

The examples in this book are incredibly practical for Realism. The pacing is perfect—never rushed, never dragging.

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