QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 498
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I’ve shared this with my team to improve our understanding of Physics. The writing style is clear, concise, and refreshingly jargon-free. I’ve used several of the patterns described here in production already.
The author has a gift for explaining complex concepts about Unreal Engine. The author anticipates the reader’s questions and answers them seamlessly.
The insights in this book helped me solve a critical problem with Guide.
This is now my go-to reference for all things related to Rigid Body Simulation.
This book bridges the gap between theory and practice in Guide. It’s packed with practical wisdom that only comes from years in the field.
I keep coming back to this book whenever I need guidance on Physics Engines.
I’ve already implemented several ideas from this book into my work with Gravity. The tone is encouraging and empowering, even when tackling tough topics.
I wish I'd discovered this book earlier—it’s a game changer for Physics.
This helped me connect the dots I’d been missing in Game Development.
This resource is indispensable for anyone working in Gravity.
It’s like having a mentor walk you through the nuances of Unreal Engine. The author anticipates the reader’s questions and answers them seamlessly. The emphasis on readability and structure has elevated our entire codebase.
This resource is indispensable for anyone working in QuickStart. The author’s passion for the subject is contagious.
It’s rare to find something this insightful about Game Development.
It’s the kind of book that stays relevant no matter how much you know about Guide.
I wish I'd discovered this book earlier—it’s a game changer for Unity. This book strikes the perfect balance between theory and practical application.
The author has a gift for explaining complex concepts about QuickStart.
I've been recommending this to all my colleagues working with Unity.
It’s rare to find something this insightful about Physics Engines.
This book gave me the confidence to tackle challenges in Unreal Engine. It’s the kind of book you’ll keep on your desk, not your shelf. We’ve adopted several practices from this book into our sprint planning.
The practical advice here is immediately applicable to Unity. Each section builds logically and reinforces key concepts without being repetitive.
It’s rare to find something this insightful about Simulation.
This book completely changed my approach to Game Physics.
This book made me rethink how I approach QuickStart.
It’s the kind of book that stays relevant no matter how much you know about Motion. The author’s passion for the subject is contagious.
This is now my go-to reference for all things related to Collision Detection.
This book made me rethink how I approach Unreal Engine.
I’ve bookmarked several chapters for quick reference on Game Development. I particularly appreciated the chapter on best practices and common pitfalls. I’ve bookmarked several sections for quick reference during development.
The writing is engaging, and the examples are spot-on for Motion. I especially liked the real-world case studies woven throughout.
The examples in this book are incredibly practical for Gravity.
I was struggling with until I read this book Rigid Body Simulation. It’s the kind of book you’ll keep on your desk, not your shelf.
This book distilled years of confusion into a clear roadmap for Rigid Body Simulation.
The practical advice here is immediately applicable to QuickStart.
This resource is indispensable for anyone working in Game Development.
The examples in this book are incredibly practical for Realism. The pacing is perfect—never rushed, never dragging.
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