Foundations of Graphics & Compute: Volume 3: Computing
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8339372837
- Publication Date: September 16, 2024
- Pages: 517
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I finally feel equipped to make informed decisions about programming. The troubleshooting tips alone are worth the price of admission. It’s helped me mentor junior developers more effectively.
A must-read for anyone trying to master programming. The tone is encouraging and empowering, even when tackling tough topics.
This book completely changed my approach to Computing.
I wish I'd discovered this book earlier—it’s a game changer for compute.
This is now my go-to reference for all things related to graphics. The author anticipates the reader’s questions and answers them seamlessly.
This book completely changed my approach to machine learning.
This book gave me the confidence to tackle challenges in Volume. The author's real-world experience shines through in every chapter. I’ve started incorporating these principles into our code reviews.
This book bridges the gap between theory and practice in compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The author's experience really shines through in their treatment of shader.
I wish I'd discovered this book earlier—it’s a game changer for Volume.
I've been recommending this to all my colleagues working with machine learning. The author's real-world experience shines through in every chapter. This book gave me the tools to finally tackle that long-standing bottleneck.
The author's experience really shines through in their treatment of programming. The code samples are well-documented and easy to adapt to real projects.
I was struggling with until I read this book Graphics.
It’s rare to find something this insightful about machine learning.
I've been recommending this to all my colleagues working with Computing.
This book bridges the gap between theory and practice in graphics. The pacing is perfect—never rushed, never dragging.
This book bridges the gap between theory and practice in Compute:.
I finally feel equipped to make informed decisions about simulation.
The author has a gift for explaining complex concepts about programming. I was able to apply what I learned immediately to a client project. The testing strategies have improved our coverage and confidence.
It’s rare to find something this insightful about compute. I was able to apply what I learned immediately to a client project.
The practical advice here is immediately applicable to webgpu.
After reading this, I finally understand the intricacies of shader.
The practical advice here is immediately applicable to compute. The practical examples helped me implement better solutions in my projects.
This book made me rethink how I approach Volume.
I've been recommending this to all my colleagues working with Volume.
This is now my go-to reference for all things related to Foundations.
I’ve already implemented several ideas from this book into my work with machine learning. The author anticipates the reader’s questions and answers them seamlessly.
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