Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (179 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 519
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Rowan Young
Rowan Young
Frontend Engineer at Amazon
17 days ago

This book gave me the confidence to tackle challenges in (Paperback). I found myself highlighting entire pages—it’s that insightful. The clarity of the examples made it easy to onboard new developers.

Kai Allen
Kai Allen
Security Engineer at Atlassian
3 months ago

This book bridges the gap between theory and practice in real-time rendering. The author’s passion for the subject is contagious.

Harper Brown
Harper Brown
Automation Specialist at Zoom
2 months ago

It’s rare to find something this insightful about real-time rendering.

Finley Torres
Finley Torres
Systems Architect at Pinterest
16 days ago

I finally feel equipped to make informed decisions about ray tracing.

Quinn Jones
Quinn Jones
DevOps Specialist at Tesla
10 months ago

This resource is indispensable for anyone working in (Paperback).

Noel Garcia
Noel Garcia
DevOps Specialist at Tesla
1 months ago

This helped me connect the dots I’d been missing in Vulkan+Ray-Tracing/GLSL/Graphics. Each section builds logically and reinforces key concepts without being repetitive.

Finley Carter
Finley Carter
Security Engineer at Spotify
11 months ago

This is now my go-to reference for all things related to real-time rendering.

Morgan Nelson
Morgan Nelson
Automation Specialist at Airbnb
12 months ago

It’s rare to find something this insightful about Vulkan. The troubleshooting tips alone are worth the price of admission. The clear explanations make complex topics accessible to developers of all levels.

Skyler Carter
Skyler Carter
Systems Architect at Slack
1 months ago

It’s rare to find something this insightful about Vulkan. The diagrams and visuals made complex ideas much easier to grasp.

Quinn Mitchell
Quinn Mitchell
Technical Writer at Oracle
22 days ago

A must-read for anyone trying to master ray tracing.

Harper Brown
Harper Brown
Frontend Engineer at Twitter
3 months ago

This book made me rethink how I approach ray tracing.

Jules Mitchell
Jules Mitchell
Data Scientist at Facebook
1 days ago

The examples in this book are incredibly practical for real-time rendering.

Finley Martinez
Finley Martinez
Tech Lead at Facebook
3 months ago

I've been recommending this to all my colleagues working with ray tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

River Adams
River Adams
Full Stack Developer at Atlassian
26 days ago

I’ve bookmarked several chapters for quick reference on (Paperback).

Riley Adams
Riley Adams
Game Developer at LinkedIn
7 days ago

This book bridges the gap between theory and practice in Vulkan+Ray-Tracing/GLSL/Graphics.

Emerson Hall
Emerson Hall
Product Designer at IBM
11 days ago

The author has a gift for explaining complex concepts about (Paperback). I found myself highlighting entire pages—it’s that insightful.

Avery Young
Avery Young
Technical Writer at Netflix
5 months ago

I was struggling with until I read this book ray tracing.

Skyler Allen
Skyler Allen
Automation Specialist at Microsoft
24 days ago

This helped me connect the dots I’d been missing in (Paperback).

Skyler Adams
Skyler Adams
Security Engineer at Shopify
12 months ago

This book distilled years of confusion into a clear roadmap for ray tracing. It’s the kind of book you’ll keep on your desk, not your shelf. I’ve started incorporating these principles into our code reviews.

Quinn Wright
Quinn Wright
Embedded Systems Engineer at Salesforce
12 months ago

I've been recommending this to all my colleagues working with (Paperback). The troubleshooting tips alone are worth the price of admission.

Parker Lopez
Parker Lopez
Innovation Lead at Microsoft
11 months ago

The author has a gift for explaining complex concepts about real-time rendering.

Micah Davis
Micah Davis
Systems Architect at Oracle
9 days ago

The insights in this book helped me solve a critical problem with All-In-One.

Riley Green
Riley Green
Software Engineer at Slack
1 months ago

I keep coming back to this book whenever I need guidance on Vulkan.

Emerson Lopez
Emerson Lopez
Systems Architect at Adobe
8 months ago

This book bridges the gap between theory and practice in Vulkan. The practical examples helped me implement better solutions in my projects.

Casey King
Casey King
Cloud Architect at Atlassian
2 months ago

This book offers a fresh perspective on real-time rendering.

Drew Nguyen
Drew Nguyen
Tech Lead at Nvidia
6 months ago

It’s like having a mentor walk you through the nuances of ray tracing. The exercises at the end of each chapter helped solidify my understanding.

Alex Jones
Alex Jones
Embedded Systems Engineer at Nvidia
17 days ago

This book completely changed my approach to (Paperback).

Riley Miller
Riley Miller
AI Researcher at Netflix
3 months ago

It’s the kind of book that stays relevant no matter how much you know about Vulkan+Ray-Tracing/GLSL/Graphics. It’s packed with practical wisdom that only comes from years in the field. The debugging strategies outlined here saved me hours of frustration.

Emerson Jones
Emerson Jones
Platform Engineer at Atlassian
25 days ago

The clarity and depth here are unmatched when it comes to Vulkan+Ray-Tracing/GLSL/Graphics. The tone is encouraging and empowering, even when tackling tough topics.

Finley Scott
Finley Scott
Technical Writer at Apple
28 days ago

It’s the kind of book that stays relevant no matter how much you know about Vulkan+Ray-Tracing/GLSL/Graphics.

Taylor Smith
Taylor Smith
ML Engineer at Red Hat
27 days ago

This helped me connect the dots I’d been missing in Vulkan. This book gave me a new framework for thinking about system architecture. It’s helped me mentor junior developers more effectively.

Join the Discussion

Related Books

Regular Expression Crossword Puzzles: Exercise Book
Regular Expression Crossword Puzzles: Exercise Book

Published: January 8, 2024

View Details
Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API
Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API

Published: September 6, 2026

View Details
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

Published: March 18, 2024

View Details