Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (200 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 457
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Rowan Walker
Rowan Walker
Platform Engineer at GitHub
4 months ago

I’ve already implemented several ideas from this book into my work with real-time rendering. The troubleshooting tips alone are worth the price of admission. The clarity of the examples made it easy to onboard new developers.

Finley Miller
Finley Miller
Data Scientist at Stripe
11 months ago

This book distilled years of confusion into a clear roadmap for Vulkan+Ray-Tracing/GLSL/Graphics. I particularly appreciated the chapter on best practices and common pitfalls.

Jordan King
Jordan King
Innovation Lead at Tesla
4 months ago

I've been recommending this to all my colleagues working with graphics.

Emerson Lopez
Emerson Lopez
Mobile Developer at Netflix
28 days ago

This helped me connect the dots I’d been missing in real-time rendering.

Jordan Garcia
Jordan Garcia
Platform Engineer at Zoom
12 months ago

I keep coming back to this book whenever I need guidance on real-time rendering.

Sage Scott
Sage Scott
ML Engineer at Intel
10 months ago

The examples in this book are incredibly practical for ray tracing. This book strikes the perfect balance between theory and practical application.

Micah Carter
Micah Carter
Software Engineer at Snap Inc.
12 months ago

I keep coming back to this book whenever I need guidance on ray tracing.

Elliot King
Elliot King
Tech Lead at Salesforce
19 days ago

The author has a gift for explaining complex concepts about All-In-One.

Reese Carter
Reese Carter
DevOps Specialist at Shopify
5 months ago

It’s the kind of book that stays relevant no matter how much you know about (Paperback). I feel more confident tackling complex projects after reading this. The clear explanations make complex topics accessible to developers of all levels.

Alex Smith
Alex Smith
Embedded Systems Engineer at Twitter
4 days ago

I've read many books on this topic, but this one stands out for its clarity on graphics. I’ve already recommended this to several teammates and junior devs.

Logan Hall
Logan Hall
Full Stack Developer at Intel
11 months ago

I keep coming back to this book whenever I need guidance on real-time rendering.

Morgan Baker
Morgan Baker
Tech Lead at Intel
11 months ago

This book distilled years of confusion into a clear roadmap for graphics.

Taylor Johnson
Taylor Johnson
Embedded Systems Engineer at IBM
2 months ago

I've been recommending this to all my colleagues working with real-time rendering.

Jules Brown
Jules Brown
Site Reliability Engineer at Nvidia
17 days ago

It’s the kind of book that stays relevant no matter how much you know about (Paperback). I especially liked the real-world case studies woven throughout. The emphasis on readability and structure has elevated our entire codebase.

Jordan Hall
Jordan Hall
DevOps Specialist at Adobe
5 months ago

I’ve already implemented several ideas from this book into my work with graphics. Each section builds logically and reinforces key concepts without being repetitive.

Avery Allen
Avery Allen
Mobile Developer at GitHub
22 days ago

This book distilled years of confusion into a clear roadmap for real-time rendering.

Jordan Martinez
Jordan Martinez
AI Researcher at Pinterest
14 days ago

It’s the kind of book that stays relevant no matter how much you know about ray tracing.

River Young
River Young
Automation Specialist at Amazon
26 days ago

A must-read for anyone trying to master (Paperback). I feel more confident tackling complex projects after reading this. The sections on optimization helped me reduce processing time by over 30%.

Avery Hall
Avery Hall
UX Strategist at Pinterest
3 days ago

I’ve shared this with my team to improve our understanding of (Paperback). Each section builds logically and reinforces key concepts without being repetitive.

Casey Johnson
Casey Johnson
Site Reliability Engineer at IBM
22 days ago

This is now my go-to reference for all things related to ray tracing.

Kai Young
Kai Young
Product Designer at Netflix
5 days ago

I've been recommending this to all my colleagues working with Vulkan+Ray-Tracing/GLSL/Graphics.

Parker Jones
Parker Jones
Innovation Lead at Facebook
7 months ago

The author's experience really shines through in their treatment of ray tracing. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.

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