Don't Wait!: Build Retro Games and Level Up Your Skills
A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.
Book Details
- ISBN: 9798242145474
- Publication Date: 2026
- Pages: 301
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Retro Games
- Implement advanced techniques for Arcade Development
- Optimize performance in Game Programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The practical advice here is immediately applicable to Wait!:. I’ve already recommended this to several teammates and junior devs. The emphasis on readability and structure has elevated our entire codebase.
This book made me rethink how I approach Level. I appreciated the thoughtful breakdown of common design patterns.
I wish I'd discovered this book earlier—it’s a game changer for Wait!:.
It’s the kind of book that stays relevant no matter how much you know about Game Programming.
The writing is engaging, and the examples are spot-on for Game Programming.
The practical advice here is immediately applicable to Game Design Basics. Each section builds logically and reinforces key concepts without being repetitive.
The clarity and depth here are unmatched when it comes to 2D Games.
The author's experience really shines through in their treatment of Learning to Code.
It’s rare to find something this insightful about Indie Game Development. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.
This book distilled years of confusion into a clear roadmap for Indie Game Development. This book strikes the perfect balance between theory and practical application.
I wish I'd discovered this book earlier—it’s a game changer for Games.
I wish I'd discovered this book earlier—it’s a game changer for Wait!:.
The clarity and depth here are unmatched when it comes to Build. The author's real-world experience shines through in every chapter.
The examples in this book are incredibly practical for Build.
It’s the kind of book that stays relevant no matter how much you know about Indie Game Development.
I finally feel equipped to make informed decisions about Build. The writing style is clear, concise, and refreshingly jargon-free. We’ve adopted several practices from this book into our sprint planning.
I wish I'd discovered this book earlier—it’s a game changer for Beginner Coding. The practical examples helped me implement better solutions in my projects.
I’ve bookmarked several chapters for quick reference on Skills.
I finally feel equipped to make informed decisions about Programming for Beginners.
It’s rare to find something this insightful about Games.
I’ve already implemented several ideas from this book into my work with Beginner Coding. Each section builds logically and reinforces key concepts without being repetitive. We’ve adopted several practices from this book into our sprint planning.
A must-read for anyone trying to master 2D Games. The diagrams and visuals made complex ideas much easier to grasp.
I’ve bookmarked several chapters for quick reference on Games.
This book completely changed my approach to Level. This book strikes the perfect balance between theory and practical application.
I've been recommending this to all my colleagues working with Game Design Basics.
I’ve bookmarked several chapters for quick reference on Arcade Development.
After reading this, I finally understand the intricacies of Beginner Coding. The code samples are well-documented and easy to adapt to real projects.
I've read many books on this topic, but this one stands out for its clarity on 2D Games. It’s packed with practical wisdom that only comes from years in the field. I'm planning to use this as a textbook for my team's training program.
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