Don't Wait!: Build Retro Games and Level Up Your Skills

Don't Wait!: Build Retro Games and Level Up Your Skills

4.7 (137 reviews)
Retro GamesArcade DevelopmentGame ProgrammingBeginner CodingCreative TechIndie Game DevelopmentLearning to Code2D GamesGame Design BasicsProgramming for Beginners

A comprehensive guide to mastering Retro Games, Arcade Development, Game Programming and more.

Book Details
  • ISBN: 9798242145474
  • Publication Date: 2026
  • Pages: 301
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Retro Games and Arcade Development, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Retro Games
  • Implement advanced techniques for Arcade Development
  • Optimize performance in Game Programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Retro Games and Arcade Development. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Skyler Allen
Skyler Allen
Game Developer at LinkedIn
6 months ago

The practical advice here is immediately applicable to Wait!:. I’ve already recommended this to several teammates and junior devs. The emphasis on readability and structure has elevated our entire codebase.

Finley Hall
Finley Hall
API Evangelist at Slack
22 days ago

This book made me rethink how I approach Level. I appreciated the thoughtful breakdown of common design patterns.

Avery Jones
Avery Jones
Cloud Architect at Spotify
11 months ago

I wish I'd discovered this book earlier—it’s a game changer for Wait!:.

Reese Carter
Reese Carter
AI Researcher at Amazon
4 days ago

It’s the kind of book that stays relevant no matter how much you know about Game Programming.

Harper Baker
Harper Baker
API Evangelist at Stripe
10 days ago

The writing is engaging, and the examples are spot-on for Game Programming.

Jordan Jones
Jordan Jones
Automation Specialist at Netflix
12 days ago

The practical advice here is immediately applicable to Game Design Basics. Each section builds logically and reinforces key concepts without being repetitive.

Blake Davis
Blake Davis
AI Researcher at Adobe
17 days ago

The clarity and depth here are unmatched when it comes to 2D Games.

Micah Wright
Micah Wright
Senior Developer at Microsoft
12 months ago

The author's experience really shines through in their treatment of Learning to Code.

Harper Jones
Harper Jones
Game Developer at Microsoft
9 months ago

It’s rare to find something this insightful about Indie Game Development. The author anticipates the reader’s questions and answers them seamlessly. I've already seen improvements in my code quality after applying these techniques.

Micah Lewis
Micah Lewis
UX Strategist at Amazon
22 days ago

This book distilled years of confusion into a clear roadmap for Indie Game Development. This book strikes the perfect balance between theory and practical application.

Taylor Brown
Taylor Brown
DevOps Specialist at Dropbox
12 months ago

I wish I'd discovered this book earlier—it’s a game changer for Games.

Reese Nelson
Reese Nelson
Data Scientist at Pinterest
3 months ago

I wish I'd discovered this book earlier—it’s a game changer for Wait!:.

Elliot Garcia
Elliot Garcia
Innovation Lead at Pinterest
1 days ago

The clarity and depth here are unmatched when it comes to Build. The author's real-world experience shines through in every chapter.

Charlie Allen
Charlie Allen
DevOps Specialist at IBM
24 days ago

The examples in this book are incredibly practical for Build.

Drew Young
Drew Young
Backend Developer at Oracle
2 months ago

It’s the kind of book that stays relevant no matter how much you know about Indie Game Development.

Taylor Scott
Taylor Scott
Tech Lead at Dropbox
2 months ago

I finally feel equipped to make informed decisions about Build. The writing style is clear, concise, and refreshingly jargon-free. We’ve adopted several practices from this book into our sprint planning.

Jules Walker
Jules Walker
QA Analyst at Zoom
4 days ago

I wish I'd discovered this book earlier—it’s a game changer for Beginner Coding. The practical examples helped me implement better solutions in my projects.

Charlie Clark
Charlie Clark
Platform Engineer at Apple
4 months ago

I’ve bookmarked several chapters for quick reference on Skills.

Blake Adams
Blake Adams
Systems Architect at Shopify
1 months ago

I finally feel equipped to make informed decisions about Programming for Beginners.

Taylor Lopez
Taylor Lopez
UX Strategist at Zoom
5 months ago

It’s rare to find something this insightful about Games.

Alex Martinez
Alex Martinez
AI Researcher at Tesla
3 months ago

I’ve already implemented several ideas from this book into my work with Beginner Coding. Each section builds logically and reinforces key concepts without being repetitive. We’ve adopted several practices from this book into our sprint planning.

Charlie Brown
Charlie Brown
Mobile Developer at Tesla
1 months ago

A must-read for anyone trying to master 2D Games. The diagrams and visuals made complex ideas much easier to grasp.

Jules Green
Jules Green
API Evangelist at Netflix
26 days ago

I’ve bookmarked several chapters for quick reference on Games.

Drew Nelson
Drew Nelson
ML Engineer at Salesforce
4 months ago

This book completely changed my approach to Level. This book strikes the perfect balance between theory and practical application.

Jordan Lewis
Jordan Lewis
Tech Lead at Slack
16 days ago

I've been recommending this to all my colleagues working with Game Design Basics.

Jules Lopez
Jules Lopez
Security Engineer at Amazon
12 months ago

I’ve bookmarked several chapters for quick reference on Arcade Development.

Blake Walker
Blake Walker
Mobile Developer at Microsoft
3 days ago

After reading this, I finally understand the intricacies of Beginner Coding. The code samples are well-documented and easy to adapt to real projects.

Elliot Nguyen
Elliot Nguyen
Data Scientist at Shopify
4 months ago

I've read many books on this topic, but this one stands out for its clarity on 2D Games. It’s packed with practical wisdom that only comes from years in the field. I'm planning to use this as a textbook for my team's training program.

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