Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 483
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I've read many books on this topic, but this one stands out for its clarity on Ray-Tracing. Each section builds logically and reinforces key concepts without being repetitive. I’ve used several of the patterns described here in production already.
It’s rare to find something this insightful about shader. The exercises at the end of each chapter helped solidify my understanding.
This book offers a fresh perspective on Real-Time.
I've been recommending this to all my colleagues working with Real-Time. I appreciated the thoughtful breakdown of common design patterns.
I've been recommending this to all my colleagues working with shader.
I’ve bookmarked several chapters for quick reference on graphics. I feel more confident tackling complex projects after reading this.
The insights in this book helped me solve a critical problem with vulkan.
I was struggling with until I read this book compute.
The insights in this book helped me solve a critical problem with compute.
I've been recommending this to all my colleagues working with compute. The author's real-world experience shines through in every chapter. The architectural insights helped us redesign a major part of our system.
After reading this, I finally understand the intricacies of Vulkan. This book gave me a new framework for thinking about system architecture.
The writing is engaging, and the examples are spot-on for compute.
I’ve already implemented several ideas from this book into my work with shader.
I’ve already implemented several ideas from this book into my work with Ray-Tracing. The author anticipates the reader’s questions and answers them seamlessly. It helped me refactor legacy code with confidence and clarity.
I’ve shared this with my team to improve our understanding of Vulkan. The author's real-world experience shines through in every chapter.
The insights in this book helped me solve a critical problem with Vulkan.
This book bridges the gap between theory and practice in ray-tracing. The writing style is clear, concise, and refreshingly jargon-free.
It’s like having a mentor walk you through the nuances of Vulkan.
The writing is engaging, and the examples are spot-on for compute.
It’s rare to find something this insightful about ray-tracing. I found myself highlighting entire pages—it’s that insightful.
This book gave me the confidence to tackle challenges in Impatient.
This book gave me the confidence to tackle challenges in Impatient.
After reading this, I finally understand the intricacies of shader.
I’ve shared this with my team to improve our understanding of ray-tracing. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The emphasis on scalability was exactly what our growing platform needed.
The author's experience really shines through in their treatment of Impatient. This book gave me a new framework for thinking about system architecture.
It’s rare to find something this insightful about vulkan.
This book made me rethink how I approach Real-Time. This book gave me a new framework for thinking about system architecture.
It’s rare to find something this insightful about ray-tracing.
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