Dual-Quaternions and Computer Graphics
A comprehensive guide to mastering graphics, compute, debugging and more.
Book Details
- ISBN: 979-8877586604
- Publication Date: January 27, 2024
- Pages: 418
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in debugging applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s rare to find something this insightful about Computer. The code samples are well-documented and easy to adapt to real projects. The architectural insights helped us redesign a major part of our system.
The clarity and depth here are unmatched when it comes to Computer. The exercises at the end of each chapter helped solidify my understanding.
I've been recommending this to all my colleagues working with debugging.
I’ve bookmarked several chapters for quick reference on debugging. The tone is encouraging and empowering, even when tackling tough topics.
This book bridges the gap between theory and practice in Computer.
I’ve bookmarked several chapters for quick reference on debugging.
The writing is engaging, and the examples are spot-on for debugging.
This book offers a fresh perspective on Graphics. I particularly appreciated the chapter on best practices and common pitfalls.
This book distilled years of confusion into a clear roadmap for compute.
The author has a gift for explaining complex concepts about Dual-Quaternions.
A must-read for anyone trying to master Computer. The author's real-world experience shines through in every chapter. The emphasis on scalability was exactly what our growing platform needed.
The clarity and depth here are unmatched when it comes to debugging. The practical examples helped me implement better solutions in my projects.
The author has a gift for explaining complex concepts about Computer.
I’ve shared this with my team to improve our understanding of Computer.
I keep coming back to this book whenever I need guidance on graphics.
I wish I'd discovered this book earlier—it’s a game changer for Computer. The diagrams and visuals made complex ideas much easier to grasp. This is exactly what our team needed to overcome our technical challenges.
The clarity and depth here are unmatched when it comes to Graphics. I’ve already recommended this to several teammates and junior devs.
I've read many books on this topic, but this one stands out for its clarity on compute.
The author has a gift for explaining complex concepts about Computer.
This is now my go-to reference for all things related to graphics. The troubleshooting tips alone are worth the price of admission.
The author has a gift for explaining complex concepts about Computer.
The writing is engaging, and the examples are spot-on for Computer.
The author has a gift for explaining complex concepts about debugging.
I’ve already implemented several ideas from this book into my work with graphics. The code samples are well-documented and easy to adapt to real projects.
The author has a gift for explaining complex concepts about graphics.
The examples in this book are incredibly practical for debugging.
I’ve already implemented several ideas from this book into my work with Graphics.
This book completely changed my approach to Dual-Quaternions. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. The emphasis on readability and structure has elevated our entire codebase.
This book gave me the confidence to tackle challenges in Dual-Quaternions. I found myself highlighting entire pages—it’s that insightful.
I wish I'd discovered this book earlier—it’s a game changer for debugging.
This is now my go-to reference for all things related to debugging.
I've been recommending this to all my colleagues working with debugging. The diagrams and visuals made complex ideas much easier to grasp.
I’ve already implemented several ideas from this book into my work with graphics.
The insights in this book helped me solve a critical problem with graphics. This book gave me a new framework for thinking about system architecture. The debugging strategies outlined here saved me hours of frustration.
Join the Discussion
Related Books
101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Published: March 2, 2025
View Details
WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language
Published: April 28, 2024
View Details