Foundations of Graphics & Compute: Volume 2: Rendering
A comprehensive guide to mastering webgpu, wgsl, graphics and more.
Book Details
- ISBN: 979-8338619353
- Publication Date: September 7, 2024
- Pages: 488
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in graphics applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
I wish I'd discovered this book earlier—it’s a game changer for Foundations. The author's real-world experience shines through in every chapter. The performance gains we achieved after implementing these ideas were immediate.
It’s like having a mentor walk you through the nuances of Graphics. The code samples are well-documented and easy to adapt to real projects.
It’s rare to find something this insightful about graphics.
The examples in this book are incredibly practical for compute. The author’s passion for the subject is contagious. The emphasis on scalability was exactly what our growing platform needed.
The examples in this book are incredibly practical for Compute:. This book strikes the perfect balance between theory and practical application.
The examples in this book are incredibly practical for graphics.
This book distilled years of confusion into a clear roadmap for compute.
It’s like having a mentor walk you through the nuances of simulation. The author's real-world experience shines through in every chapter. It’s become a shared resource across multiple teams in our organization.
It’s the kind of book that stays relevant no matter how much you know about webgpu. I’ve already recommended this to several teammates and junior devs.
This book completely changed my approach to Foundations.
The author's experience really shines through in their treatment of compute. The troubleshooting tips alone are worth the price of admission. It’s become a shared resource across multiple teams in our organization.
The writing is engaging, and the examples are spot-on for Rendering. This book strikes the perfect balance between theory and practical application.
The practical advice here is immediately applicable to compute.
The clarity and depth here are unmatched when it comes to Volume.
This book completely changed my approach to webgpu. The exercises at the end of each chapter helped solidify my understanding.
The examples in this book are incredibly practical for webgpu.
I've read many books on this topic, but this one stands out for its clarity on compute.
A must-read for anyone trying to master Graphics. It’s the kind of book you’ll keep on your desk, not your shelf.
I was struggling with until I read this book Foundations. I particularly appreciated the chapter on best practices and common pitfalls. I’ve bookmarked several sections for quick reference during development.
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