WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations view 1
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations view 2
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations view 3

WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

4.7 (174 reviews)
webgpuwgslprogramminggraphicsray-tracingvisualizationsimulationai

A comprehensive guide to mastering webgpu, wgsl, programming and more.

Book Details
  • ISBN: 979-8320143545
  • Publication Date: March 18, 2024
  • Pages: 524
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Dakota Wright
Dakota Wright
API Evangelist at Nvidia
11 months ago

It’s like having a mentor walk you through the nuances of graphics. The practical examples helped me implement better solutions in my projects. We’ve adopted several practices from this book into our sprint planning.

Drew Allen
Drew Allen
Technical Writer at Microsoft
8 months ago

A must-read for anyone trying to master programming. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

River Smith
River Smith
Software Engineer at Facebook
10 months ago

This book distilled years of confusion into a clear roadmap for graphics.

Casey Williams
Casey Williams
ML Engineer at Shopify
12 days ago

It’s rare to find something this insightful about Particles,. I found myself highlighting entire pages—it’s that insightful.

Riley Hall
Riley Hall
UX Strategist at Shopify
7 months ago

I keep coming back to this book whenever I need guidance on visualization.

Jordan Johnson
Jordan Johnson
Systems Architect at Adobe
24 days ago

After reading this, I finally understand the intricacies of Geometry,.

Morgan King
Morgan King
Tech Lead at Slack
28 days ago

The practical advice here is immediately applicable to ray-tracing. I especially liked the real-world case studies woven throughout.

Riley Young
Riley Young
UX Strategist at Slack
2 days ago

I’ve bookmarked several chapters for quick reference on 2D/3D,.

Quinn Scott
Quinn Scott
Automation Specialist at Pinterest
4 months ago

It’s like having a mentor walk you through the nuances of Ray-Tracing,.

River Lopez
River Lopez
Senior Developer at Salesforce
30 days ago

The author has a gift for explaining complex concepts about Ray-Tracing,.

Skyler King
Skyler King
Platform Engineer at Slack
3 months ago

After reading this, I finally understand the intricacies of visualization. I’ve already recommended this to several teammates and junior devs. This is exactly what our team needed to overcome our technical challenges.

River Torres
River Torres
UX Strategist at IBM
13 days ago

This helped me connect the dots I’d been missing in 2D/3D,. I particularly appreciated the chapter on best practices and common pitfalls.

Quinn Nelson
Quinn Nelson
API Evangelist at Netflix
7 months ago

The writing is engaging, and the examples are spot-on for Effects,.

Morgan Brown
Morgan Brown
Game Developer at Nvidia
9 months ago

The clarity and depth here are unmatched when it comes to simulation.

Quinn Williams
Quinn Williams
Security Engineer at Twitter
15 days ago

This book distilled years of confusion into a clear roadmap for Effects,.

Riley Mitchell
Riley Mitchell
UX Strategist at Zoom
12 months ago

I've been recommending this to all my colleagues working with Example:. The diagrams and visuals made complex ideas much easier to grasp.

Finley Walker
Finley Walker
Site Reliability Engineer at Tesla
8 months ago

This book made me rethink how I approach Fractals,.

Taylor King
Taylor King
Site Reliability Engineer at Amazon
12 months ago

The clarity and depth here are unmatched when it comes to ray-tracing.

Dakota Mitchell
Dakota Mitchell
ML Engineer at IBM
8 months ago

It’s rare to find something this insightful about simulation.

Parker Young
Parker Young
Platform Engineer at Snap Inc.
6 days ago

I was struggling with until I read this book visualization. The tone is encouraging and empowering, even when tackling tough topics.

River Brown
River Brown
Mobile Developer at Spotify
2 days ago

The insights in this book helped me solve a critical problem with programming.

Avery Lewis
Avery Lewis
AI Researcher at Shopify
11 months ago

It’s like having a mentor walk you through the nuances of programming.

Logan Lewis
Logan Lewis
ML Engineer at Apple
8 months ago

This book offers a fresh perspective on simulation.

Noel Williams
Noel Williams
API Evangelist at Netflix
6 months ago

This book gave me the confidence to tackle challenges in ray-tracing. The troubleshooting tips alone are worth the price of admission. This is exactly what our team needed to overcome our technical challenges.

Casey Davis
Casey Davis
ML Engineer at Red Hat
1 months ago

I wish I'd discovered this book earlier—it’s a game changer for Geometry,. I particularly appreciated the chapter on best practices and common pitfalls.

Finley Baker
Finley Baker
Embedded Systems Engineer at LinkedIn
10 days ago

The writing is engaging, and the examples are spot-on for visualization.

Casey Jones
Casey Jones
Systems Architect at Microsoft
19 days ago

This book gave me the confidence to tackle challenges in Geometry,. The diagrams and visuals made complex ideas much easier to grasp.

Skyler Brown
Skyler Brown
Backend Developer at Salesforce
11 months ago

A must-read for anyone trying to master Particles,.

Blake Carter
Blake Carter
Technical Writer at Snap Inc.
10 months ago

I’ve bookmarked several chapters for quick reference on Geometry,.

Alex Mitchell
Alex Mitchell
AI Researcher at Nvidia
7 months ago

The author has a gift for explaining complex concepts about Ray-Tracing,. The writing style is clear, concise, and refreshingly jargon-free.

Reese Lopez
Reese Lopez
Automation Specialist at Atlassian
3 months ago

This book completely changed my approach to simulation.

Avery Scott
Avery Scott
ML Engineer at Shopify
12 months ago

This helped me connect the dots I’d been missing in Particles,.

Casey Wright
Casey Wright
UX Strategist at Spotify
2 months ago

This book bridges the gap between theory and practice in Particles,. The practical examples helped me implement better solutions in my projects. It’s helped me write cleaner, more maintainable code across the board.

Charlie Davis
Charlie Davis
Backend Developer at Spotify
6 months ago

After reading this, I finally understand the intricacies of graphics. The diagrams and visuals made complex ideas much easier to grasp.

Jamie Baker
Jamie Baker
Platform Engineer at Facebook
4 months ago

I was struggling with until I read this book 2D/3D,.

Join the Discussion

Related Books

Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)

Published: May 5, 2025

View Details
WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language
WebGPU API - Owners' Workshop Manual - Computer Programming (Beginners Onwards): Everything You Need To Get Started With Programming Using WebGPU API And WGSL Shader Language

Published: April 28, 2024

View Details
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)
WebGL+GLSL/Graphics/Compute All-in-One (Paperback)

Published: June 4, 2025

View Details