WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 524
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s like having a mentor walk you through the nuances of graphics. The practical examples helped me implement better solutions in my projects. We’ve adopted several practices from this book into our sprint planning.
A must-read for anyone trying to master programming. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book distilled years of confusion into a clear roadmap for graphics.
It’s rare to find something this insightful about Particles,. I found myself highlighting entire pages—it’s that insightful.
I keep coming back to this book whenever I need guidance on visualization.
After reading this, I finally understand the intricacies of Geometry,.
The practical advice here is immediately applicable to ray-tracing. I especially liked the real-world case studies woven throughout.
I’ve bookmarked several chapters for quick reference on 2D/3D,.
It’s like having a mentor walk you through the nuances of Ray-Tracing,.
The author has a gift for explaining complex concepts about Ray-Tracing,.
After reading this, I finally understand the intricacies of visualization. I’ve already recommended this to several teammates and junior devs. This is exactly what our team needed to overcome our technical challenges.
This helped me connect the dots I’d been missing in 2D/3D,. I particularly appreciated the chapter on best practices and common pitfalls.
The writing is engaging, and the examples are spot-on for Effects,.
The clarity and depth here are unmatched when it comes to simulation.
This book distilled years of confusion into a clear roadmap for Effects,.
I've been recommending this to all my colleagues working with Example:. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach Fractals,.
The clarity and depth here are unmatched when it comes to ray-tracing.
It’s rare to find something this insightful about simulation.
I was struggling with until I read this book visualization. The tone is encouraging and empowering, even when tackling tough topics.
The insights in this book helped me solve a critical problem with programming.
It’s like having a mentor walk you through the nuances of programming.
This book offers a fresh perspective on simulation.
This book gave me the confidence to tackle challenges in ray-tracing. The troubleshooting tips alone are worth the price of admission. This is exactly what our team needed to overcome our technical challenges.
I wish I'd discovered this book earlier—it’s a game changer for Geometry,. I particularly appreciated the chapter on best practices and common pitfalls.
The writing is engaging, and the examples are spot-on for visualization.
This book gave me the confidence to tackle challenges in Geometry,. The diagrams and visuals made complex ideas much easier to grasp.
A must-read for anyone trying to master Particles,.
I’ve bookmarked several chapters for quick reference on Geometry,.
The author has a gift for explaining complex concepts about Ray-Tracing,. The writing style is clear, concise, and refreshingly jargon-free.
This book completely changed my approach to simulation.
This helped me connect the dots I’d been missing in Particles,.
This book bridges the gap between theory and practice in Particles,. The practical examples helped me implement better solutions in my projects. It’s helped me write cleaner, more maintainable code across the board.
After reading this, I finally understand the intricacies of graphics. The diagrams and visuals made complex ideas much easier to grasp.
I was struggling with until I read this book 2D/3D,.
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