WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 449
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
It’s rare to find something this insightful about Procedural. The author’s passion for the subject is contagious. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
The insights in this book helped me solve a critical problem with Geometry,. I found myself highlighting entire pages—it’s that insightful.
I've read many books on this topic, but this one stands out for its clarity on Simulations.
I’ve bookmarked several chapters for quick reference on ray-tracing. This book strikes the perfect balance between theory and practical application.
I keep coming back to this book whenever I need guidance on graphics.
This book completely changed my approach to 2D/3D,. I feel more confident tackling complex projects after reading this. It’s helped me mentor junior developers more effectively.
A must-read for anyone trying to master Particles,. It’s packed with practical wisdom that only comes from years in the field.
This book distilled years of confusion into a clear roadmap for graphics.
This book completely changed my approach to 2D/3D,. This book gave me a new framework for thinking about system architecture.
This resource is indispensable for anyone working in Fractals,.
This book bridges the gap between theory and practice in Effects,.
I finally feel equipped to make informed decisions about ray-tracing.
This is now my go-to reference for all things related to graphics. I appreciated the thoughtful breakdown of common design patterns.
I’ve shared this with my team to improve our understanding of simulation.
It’s like having a mentor walk you through the nuances of Geometry,.
I’ve bookmarked several chapters for quick reference on Procedural. The diagrams and visuals made complex ideas much easier to grasp. I’ve already seen fewer bugs and smoother deployments since applying these ideas.
I was struggling with until I read this book Particles,. The pacing is perfect—never rushed, never dragging.
It’s rare to find something this insightful about graphics.
This is now my go-to reference for all things related to ray-tracing.
This helped me connect the dots I’d been missing in visualization.
This book offers a fresh perspective on graphics. The author’s passion for the subject is contagious. The architectural insights helped us redesign a major part of our system.
I’ve bookmarked several chapters for quick reference on graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
I’ve already implemented several ideas from this book into my work with graphics.
The author has a gift for explaining complex concepts about Ray-Tracing,.
I was struggling with until I read this book Procedural. I especially liked the real-world case studies woven throughout.
This is now my go-to reference for all things related to simulation.
I’ve bookmarked several chapters for quick reference on Example:. This book gave me a new framework for thinking about system architecture. This is exactly what our team needed to overcome our technical challenges.
Join the Discussion
Related Books
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)
Published: July 10, 2025
View Details
Vulkan API - Owners' Workshop Manual (2nd Edition) - Computer Programming (Beginners Onwards): Everything You Need To Get Started With The Vulkan API
Published: September 6, 2026
View Details