WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320143545
- Publication Date: March 18, 2024
- Pages: 412
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This helped me connect the dots I’d been missing in Simulations. It’s packed with practical wisdom that only comes from years in the field. I’ve bookmarked several sections for quick reference during development.
I keep coming back to this book whenever I need guidance on 2D/3D,. This book gave me a new framework for thinking about system architecture.
This helped me connect the dots I’d been missing in Geometry,.
The insights in this book helped me solve a critical problem with Procedural.
I've read many books on this topic, but this one stands out for its clarity on Geometry,. I was able to apply what I learned immediately to a client project.
I’ve already implemented several ideas from this book into my work with ray-tracing.
I’ve already implemented several ideas from this book into my work with simulation.
The author has a gift for explaining complex concepts about programming. I’ve already recommended this to several teammates and junior devs.
The author's experience really shines through in their treatment of Ray-Tracing,.
The author has a gift for explaining complex concepts about ray-tracing. I feel more confident tackling complex projects after reading this. I've already seen improvements in my code quality after applying these techniques.
I finally feel equipped to make informed decisions about Geometry,. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
The clarity and depth here are unmatched when it comes to Geometry,.
I finally feel equipped to make informed decisions about Particles,.
I finally feel equipped to make informed decisions about Ray-Tracing,. The pacing is perfect—never rushed, never dragging.
This book completely changed my approach to WebGPU.
This book distilled years of confusion into a clear roadmap for simulation.
This book completely changed my approach to Particles,.
It’s the kind of book that stays relevant no matter how much you know about Particles,. The writing style is clear, concise, and refreshingly jargon-free. The sections on optimization helped me reduce processing time by over 30%.
The author has a gift for explaining complex concepts about visualization. I particularly appreciated the chapter on best practices and common pitfalls.
This helped me connect the dots I’d been missing in Effects,.
This book offers a fresh perspective on Simulations.
This helped me connect the dots I’d been missing in Particles,. Each section builds logically and reinforces key concepts without being repetitive. This book gave me the tools to finally tackle that long-standing bottleneck.
The clarity and depth here are unmatched when it comes to simulation. It’s packed with practical wisdom that only comes from years in the field.
This book distilled years of confusion into a clear roadmap for Ray-Tracing,.
This resource is indispensable for anyone working in ray-tracing.
It’s like having a mentor walk you through the nuances of 2D/3D,.
This book offers a fresh perspective on ray-tracing. I especially liked the real-world case studies woven throughout.
This helped me connect the dots I’d been missing in programming.
The clarity and depth here are unmatched when it comes to 2D/3D,.
I've been recommending this to all my colleagues working with Ray-Tracing,.
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