How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 600
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book bridges the gap between theory and practice in programming. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.
This is now my go-to reference for all things related to Write. The pacing is perfect—never rushed, never dragging.
The examples in this book are incredibly practical for Web-Programming.
This book completely changed my approach to Games:.
This book gave me the confidence to tackle challenges in compute.
This resource is indispensable for anyone working in programming. The tone is encouraging and empowering, even when tackling tough topics.
I’ve bookmarked several chapters for quick reference on Retro.
This book made me rethink how I approach Web-Programming.
This is now my go-to reference for all things related to Web-Programming. I was able to apply what I learned immediately to a client project.
The author has a gift for explaining complex concepts about Write.
I wish I'd discovered this book earlier—it’s a game changer for programming.
I’ve already implemented several ideas from this book into my work with Write.
This book completely changed my approach to Retro. The writing style is clear, concise, and refreshingly jargon-free. I'm planning to use this as a textbook for my team's training program.
The author's experience really shines through in their treatment of javascript. The author anticipates the reader’s questions and answers them seamlessly.
I was struggling with until I read this book graphics.
This book distilled years of confusion into a clear roadmap for Retro.
I’ve already implemented several ideas from this book into my work with Retro. I especially liked the real-world case studies woven throughout. The clarity of the examples made it easy to onboard new developers.
I was struggling with until I read this book programming. It’s the kind of book you’ll keep on your desk, not your shelf.
The insights in this book helped me solve a critical problem with compute.
The author has a gift for explaining complex concepts about Retro.
I wish I'd discovered this book earlier—it’s a game changer for javascript. The troubleshooting tips alone are worth the price of admission. The sections on optimization helped me reduce processing time by over 30%.
I've been recommending this to all my colleagues working with graphics. The troubleshooting tips alone are worth the price of admission.
I finally feel equipped to make informed decisions about javascript.
The author has a gift for explaining complex concepts about graphics.
After reading this, I finally understand the intricacies of Games:. The writing style is clear, concise, and refreshingly jargon-free.
The writing is engaging, and the examples are spot-on for Write.
The examples in this book are incredibly practical for graphics.
This helped me connect the dots I’d been missing in graphics.
I keep coming back to this book whenever I need guidance on Write. I appreciated the thoughtful breakdown of common design patterns. It helped me refactor legacy code with confidence and clarity.
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