



How To Write Retro Games: Web-Programming
A comprehensive guide to mastering programming, graphics, compute and more.
Book Details
- ISBN: 979-8310050976
- Publication Date: February 10, 2025
- Pages: 453
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

This book completely changed my approach to Retro. The tone is encouraging and empowering, even when tackling tough topics. The emphasis on readability and structure has elevated our entire codebase.

The writing is engaging, and the examples are spot-on for programming. The pacing is perfect—never rushed, never dragging.

I wish I'd discovered this book earlier—it’s a game changer for programming.

The insights in this book helped me solve a critical problem with Web-Programming. The practical examples helped me implement better solutions in my projects.

The examples in this book are incredibly practical for javascript.

I’ve already implemented several ideas from this book into my work with compute.

The author's experience really shines through in their treatment of Web-Programming.

This book distilled years of confusion into a clear roadmap for Web-Programming. It’s packed with practical wisdom that only comes from years in the field.

It’s like having a mentor walk you through the nuances of graphics.

This book distilled years of confusion into a clear roadmap for Games:. I especially liked the real-world case studies woven throughout. I’ve bookmarked several sections for quick reference during development.

This book completely changed my approach to Write. This book strikes the perfect balance between theory and practical application.

The author's experience really shines through in their treatment of graphics.

I've been recommending this to all my colleagues working with graphics. I was able to apply what I learned immediately to a client project.

The writing is engaging, and the examples are spot-on for javascript.

It’s like having a mentor walk you through the nuances of graphics.

This book bridges the gap between theory and practice in programming.

This book bridges the gap between theory and practice in javascript. This book strikes the perfect balance between theory and practical application. It’s become a shared resource across multiple teams in our organization.
The practical advice here is immediately applicable to Games:. I found myself highlighting entire pages—it’s that insightful.

I've read many books on this topic, but this one stands out for its clarity on Web-Programming.

This resource is indispensable for anyone working in programming.

This book bridges the gap between theory and practice in Games:. I appreciated the thoughtful breakdown of common design patterns. The architectural insights helped us redesign a major part of our system.

A must-read for anyone trying to master graphics. I was able to apply what I learned immediately to a client project.
I’ve bookmarked several chapters for quick reference on Retro.

I’ve bookmarked several chapters for quick reference on Write. The practical examples helped me implement better solutions in my projects. The debugging strategies outlined here saved me hours of frustration.
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