Ray-Tracing Pocket Book (Paperback)

Ray-Tracing Pocket Book (Paperback)

4.7 (112 reviews)
ray tracingrenderinggraphics3Dvisual effects

A comprehensive guide to mastering ray tracing, rendering, graphics and more.

Book Details
  • ISBN: 979-8287926540
  • Publication Date: April 28, 2025
  • Pages: 439
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of ray tracing and rendering, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of ray tracing
  • Implement advanced techniques for rendering
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of ray tracing and rendering. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Dakota Smith
Dakota Smith
Tech Lead at Spotify
26 days ago

The author has a gift for explaining complex concepts about rendering. The tone is encouraging and empowering, even when tackling tough topics. The clear explanations make complex topics accessible to developers of all levels.

Blake Baker
Blake Baker
Mobile Developer at Microsoft
11 months ago

This book made me rethink how I approach ray tracing. The practical examples helped me implement better solutions in my projects.

Elliot Brown
Elliot Brown
Frontend Engineer at Apple
8 months ago

I’ve bookmarked several chapters for quick reference on (Paperback).

Reese Smith
Reese Smith
Site Reliability Engineer at Nvidia
5 months ago

This resource is indispensable for anyone working in visual effects. I particularly appreciated the chapter on best practices and common pitfalls.

Reese Young
Reese Young
Senior Developer at Microsoft
12 months ago

It’s the kind of book that stays relevant no matter how much you know about Pocket.

Quinn Hall
Quinn Hall
Tech Lead at Adobe
7 months ago

It’s the kind of book that stays relevant no matter how much you know about graphics.

Logan Johnson
Logan Johnson
Backend Developer at Google
6 months ago

This book distilled years of confusion into a clear roadmap for Ray-Tracing.

Blake Carter
Blake Carter
UX Strategist at Apple
4 months ago

After reading this, I finally understand the intricacies of ray tracing. It’s the kind of book you’ll keep on your desk, not your shelf. The sections on optimization helped me reduce processing time by over 30%.

Elliot Garcia
Elliot Garcia
ML Engineer at Google
1 days ago

I keep coming back to this book whenever I need guidance on visual effects. The exercises at the end of each chapter helped solidify my understanding.

Skyler Hall
Skyler Hall
Software Engineer at Apple
10 months ago

The insights in this book helped me solve a critical problem with visual effects.

Finley King
Finley King
Innovation Lead at Tesla
29 days ago

This book completely changed my approach to (Paperback).

Kai Miller
Kai Miller
DevOps Specialist at Slack
28 days ago

This book bridges the gap between theory and practice in graphics.

Jamie Johnson
Jamie Johnson
Senior Developer at Netflix
3 months ago

I keep coming back to this book whenever I need guidance on visual effects. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Morgan King
Morgan King
Data Scientist at Pinterest
5 months ago

This book bridges the gap between theory and practice in (Paperback).

Finley Young
Finley Young
Cloud Architect at Google
25 days ago

The clarity and depth here are unmatched when it comes to Ray-Tracing.

Blake Hill
Blake Hill
Security Engineer at Pinterest
3 months ago

This book completely changed my approach to ray tracing. I’ve already recommended this to several teammates and junior devs. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Harper Martinez
Harper Martinez
Cloud Architect at GitHub
2 months ago

It’s rare to find something this insightful about Pocket. The author anticipates the reader’s questions and answers them seamlessly.

Dakota Clark
Dakota Clark
AI Researcher at Zoom
2 months ago

I was struggling with until I read this book (Paperback).

Elliot Garcia
Elliot Garcia
Frontend Engineer at Snap Inc.
10 days ago

I finally feel equipped to make informed decisions about ray tracing. This book strikes the perfect balance between theory and practical application.

Noel Walker
Noel Walker
Product Designer at IBM
5 months ago

This book completely changed my approach to Ray-Tracing.

Casey Torres
Casey Torres
Technical Writer at IBM
2 days ago

I've been recommending this to all my colleagues working with Pocket.

Avery Miller
Avery Miller
Embedded Systems Engineer at LinkedIn
9 days ago

I’ve already implemented several ideas from this book into my work with rendering. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.

Casey Carter
Casey Carter
Security Engineer at Airbnb
21 days ago

The writing is engaging, and the examples are spot-on for rendering. The author's real-world experience shines through in every chapter.

Morgan Smith
Morgan Smith
Platform Engineer at Nvidia
5 months ago

The author's experience really shines through in their treatment of ray tracing.

Dakota Scott
Dakota Scott
Backend Developer at Salesforce
10 months ago

This book gave me the confidence to tackle challenges in Pocket. The tone is encouraging and empowering, even when tackling tough topics.

Alex Carter
Alex Carter
UX Strategist at Airbnb
13 days ago

The practical advice here is immediately applicable to (Paperback).

Sage Martinez
Sage Martinez
DevOps Specialist at Airbnb
1 months ago

I wish I'd discovered this book earlier—it’s a game changer for graphics. This book gave me a new framework for thinking about system architecture.

Dakota Scott
Dakota Scott
Platform Engineer at Nvidia
4 months ago

This book gave me the confidence to tackle challenges in graphics. The pacing is perfect—never rushed, never dragging. It’s helped me write cleaner, more maintainable code across the board.

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